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ReviewAges 5-8Platform-adventurePuzzleWordlessHand-drawnIndieSingle-player

GRIS — the wordless watercolor platformer with no fail state and a real accessibility seam

Nomada Studio · Devolver Digital 2018. Steam $7.99 / Switch + PS + Xbox $16.99 / iOS + Android $4.99 (no IAP). ESRB E No Descriptors. OpenCritic 86 Mighty. Seam: visually-impaired contrast gap + the "is there a game here" critique.

Nomada Studio (Spain — Conrad Roset art direction; Berlinist soundtrack) · Devolver Digitalwindows-(steam) · macos-(steam) · nintendo-switch · playstation-4 · playstation-5 · xbox-one · xbox-series-x|s · ios-/-ipados · Android
73
GRIS is the $7.

Nomada Studio (Spain). Director / art direction: Conrad Roset. Soundtrack: Berlinist. Published by Devolver Digital. Released 13 Dec 2018 (PC/Mac/Switch); 21 Aug 2019 (iOS); 26 Nov 2019 (PS4); 1 Apr 2020 (Android); 13 Dec 2022 (PS5 + Xbox One + Series X|S). ESRB Everyone, No Descriptors. OpenCritic Top Critic Average 86, "Mighty" tier, 90% of critics recommend across 125 critics. Metacritic per-platform PC 84 / Switch 83 / PS4 82. Steam Overwhelmingly Positive — 95% of 26,712 reviews positive. iOS App Store 4.45 / 5 from 757 ratings. Won: GDCA 2019 Best Visual Art; Annie 2019 Character Animation in a Video Game; Webby 2019 Best Visual Design. Nominee: BAFTA 2019 Artistic Achievement; TGA 2019 Best Art Direction. Steam price $7.99 (no IAP, no DLC); Switch / PS / Xbox $16.99; iOS + Android $4.99 (premium one-time, no IAP). No ads. No subscription. No gacha.

Where to buy →
GRIS — the wordless watercolor platformer with no fail state and a real accessibility seam app icon
The Score

How we got to 73

Fun
70
Learning
55
Safety
90
Value
80

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

Split Verdict

What parents wrote vs. what their kids did

Quotes are sourced from public App Store, Google Play, and Reddit reviews captured during research. Reviewer handles shown verbatim where the platform makes them public; we never invent quotes or named children.

Sentiment across 6 parent reviews cited
50%
17%
33%
Positive Mixed Negative
The Bottom Line

What's good, what's not

+ Worth It
  • ESRB rating: "E for Everyone" with "No Descriptors" across all four ESRB-rated platforms (Windows PC, PS4, PS5, Switch). Xbox row matches at EVERYONE. iOS App Store 4+. No subscription on any storefront. No IAP. No ads.
  • Designed with no fail states. The protagonist cannot die; puzzles do not game-over the player. Developer-calibrated so most puzzles resolve within 2-3 attempts; harder puzzles give the player options to walk around them.
  • OpenCritic "Mighty" tier — Top Critic Average 86 across 125 critics, 90% recommend. Metacritic Generally Favorable on every platform that scored: PC 84 / Switch 83 / PS4 82. Steam Overwhelmingly Positive — 95% of 26,712 reviews.
  • Critical chorus on the design discipline. Chris Scullion at Nintendo Life (9/10): "this regularly feels more like interactive art than a conventional piece of interactive entertainment." Tom Mc Shea at GameSpot (9/10): "a beautiful and tranquil platformer."
  • Wordless, language-agnostic gameplay. Storefronts list 10 supported languages (Steam, PS Store, Xbox) — but only the menu chrome translates because the game itself has no dialogue, no UI text, no on-screen written instructions. A pre-reader plays the same game as an adult.
  • Mobile pricing is exceptional value. iOS App Store $4.99 one-time, no IAP, no ads, no subscription — verified via iTunes Lookup API metadata, averageUserRating 4.45 from 757 ratings. Android matches at $4.99. Steam at $7.99 with no IAP / no DLC is the PC parallel.
  • Cross-platform parity at the play level. Same game on Windows + macOS (Steam), Nintendo Switch, PlayStation 4 + 5 (single purchase covers both), Xbox One + Series X|S, iOS / iPadOS, Android. Cloud-playable on Xbox Game Pass with game purchase still required.
  • Real award credentials, narrowly accurate scope. WON: GDCA 2019 Best Visual Art; Annie 2019 Character Animation in a Video Game; Webby 2019 Best Visual Design. NOMINEE: BAFTA 2019 Artistic Achievement; TGA 2019 Best Art Direction. Every win is a visual-design award.
  • iOS user voice on the emotional surface. Verified iOS App Store reviewers — jbjay2626 (5★): "a game that eases the nervous system." StarsandaStory (5★): "the storyline represents emotion through color, shape, and sound."
  • Steam top-rated positive voice converges on the visual surface. Fran (543 helpful): "a journey about healing, coming to terms with trauma, rediscovering your voice." HAYUL (312 helpful): "this game makes me press F12 in every moment" — F12 is Steam's screenshot key.
Watch Out
  • CONTRARIAN: the "is there a game here" minority. Dan Crowd at IGN (6.5/10): "Gris's beautiful exterior hides a simple, at times confusing, platformer." MagicSheep on Steam (69 helpful): "you can't fail, you can't make mistakes… there's no real gameplay here."
  • Visually-impaired accessibility seam — the sharpest verified failure. Christy Smith at Can I Play That scores GRIS at Visual Characteristics 1/6, Accessibility Features 0/6, Assist Modes 1/6. Watercolor low-contrast unplayable below 20/80 vision. Storefronts do not warn.
  • Steam top-rated negative — gameplay-thinness critique. Zaezar (285 helpful, the most-upvoted negative): "GRIS is STUNNING aesthetically… But I was so bored." Sigmar's Sausage (148): "GRIS was an absolute drag to play… Gameplay is tedious."
  • Console pricing is steep relative to the mobile + Steam shelf. $16.99 on Switch / PS / Xbox vs $7.99 on Steam and $4.99 on iOS + Android for the same wordless game. PS Plus Extra catalogue softens the PS hit; Xbox Game Pass cloud-playable softens the Xbox hit.
  • iOS touch controls are functional but not perfectly tuned. Verified App Store reviewers — falconreid (3★): "I just couldn't get used to the controls, not intuitive at all." Stina9108 (5★ with caveat): "there's sometimes a glitch and she can't jump especially when it's needed."
  • Short runtime + zero replay value on the base game. 3-4 hours for the main playthrough; puzzle solutions are fixed; the moment-of-discovery IS the experience. PC Gamer's Philippa Warr (66/100): "Gris's visual appeal hinders as much as it helps its exploration of grief."
  • Themes of grief and recovery are abstract — for the 5-7 sub-band the symbolic narrative will likely pass over the kid's head without a co-piloting adult naming what is happening on screen. The 8+ end of the band gets more out of it than the 5-6 sub-band.
Skills Developed

What your kid is actually practising

Spatial reasoning

Every level is a 2D platform-adventure plane the kid must traverse — jump, climb, navigate constellation-paths formed by collected orbs. The mechanic targets spatial navigation, not algorithmic puzzle solving. Chris Scullion (Nintendo Life, 9/10) names it: "more like interactive art than a conventional piece of interactive entertainment."

Problem solving

Puzzles exist but are traversal puzzles, not logic puzzles — "how do I get past this gap" rather than "how do I solve this riddle." The developer-stated design intent is that most puzzles resolve in 2-3 attempts. Contrarian voice: Dan Crowd (IGN, 6.5/10) calls the platforming "simple, at times confusing" — the kid practices iterative attempt, not deductive reasoning.

Creativity

The game itself does not give the kid creative tools — there is no painting, no sandbox, no expressive mode. But the visual / musical design models creative composition for the watching kid: every frame is a finished illustration; the soundtrack by Berlinist functions as the emotional grammar. Verified Steam top positive (Chirō, 185 helpful): "every frame could be a wallpaper."

Emotional regulation

No fail state, no timer, no score, no game-over screen — the protagonist cannot die. The whole design discipline is that the kid self-regulates session length because nothing on screen is urgent. The marketing copy verifies the intent: "free of danger, frustration or death" (Nintendo eShop). The award trophy case is GDCA Best Visual Art, Annie Character Animation, Webby Visual Design — all design awards.

Attention

No timer, no fail state, but the platforming requires sustained focus on a single character and a single visual plane. The contemplative pacing IS the attention practice — a slower attention exercise than a reflex puzzler. GameSpot (Tom Mc Shea, 9/10): "a beautiful and tranquil platformer that relishes in the simple pleasure of exploring its enchanting world."

Screen Time

A healthy way to play it

25
minutes

About 25 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
App Store Best price
iOS / iPadOS
iOS / iPadOS$7.99Buy →
Google Play
Android
Android$7.99Buy →
N
Nintendo eShop
Switch
Switch$7.99Buy →
Steam
PC / Mac
PC / Mac$7.99Buy →
Web
Browser
Browser$7.99Buy →

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Community

What other parents are saying

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