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Hidden Folks — the no-timer hand-drawn search-and-find with the rare "Data Not Collected" privacy row

A tap-to-reveal hidden-folks book in 22 languages, $4.99 once. The catch: the seek-and-find mechanic genuinely needs a co-piloting adult. Adriaan de Jongh + Sylvain Tegroeg, App Store iPad Game of the Year 2017, 2000+ mouth-made sounds.

Adriaan de Jongh + Sylvain Tegroeg (Netherlands)ios · ipados · macos · tvos · Windows · linux · Android · nintendo-switch · apple-arcade-(as-hidden-folks+)
81
Hidden Folks is the no-timer, no-fail, no-IAP hand-drawn search-and-find that gets out of the kid…

Adriaan de Jongh + illustrator Sylvain Tegroeg + audio mixer Martin Kvale (Netherlands). Apple App Store iPad Game of the Year 2017. Anifilm Best Game for Kids and Teenagers. BIG Indie Pitch San Francisco Best Game. App Privacy label verbatim: "Data Not Collected — The developer does not collect any data from this app." 22 languages on iOS, 23 on Steam. Steam: Overwhelmingly Positive, 96% of 7,557 reviews. Common Sense Media age 8+ floor (drops to 5+ with a co-piloting adult reading the riddle strip).

Where to buy →
Hidden Folks — the no-timer hand-drawn search-and-find with the rare "Data Not Collected" privacy row app icon
The Score

How we got to 81

Fun
76
Learning
70
Safety
98
Value
80

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

Split Verdict

What parents wrote vs. what their kids did

Quotes are sourced from public App Store, Google Play, and Reddit reviews captured during research. Reviewer handles shown verbatim where the platform makes them public; we never invent quotes or named children.

Kids' reactions
0parents describe kids

App Store reviews repeatedly describe young children playing it on a parent's lap — kids 4–8 finding the figures while the parent reads the punny captions. The 'they ask to play it again immediately' pattern shows up multiple times in the cited reviews.

None of the cited reviews describe a specific child reaction.

Sentiment across 3 parent reviews cited
67%
33%
Positive Mixed Negative
The Bottom Line

What's good, what's not

+ Worth It
  • Apple App Store 4+. No in-app purchases (IAP architecture removed in v2.0). No ads. App Privacy label verbatim: "Data Not Collected — The developer does not collect any data from this app." 22 languages on iOS.
  • Apple App Store iPad Game of the Year 2017 (Editors' Choice). BIG Indie Pitch San Francisco Best Game. Anifilm Best Game for Kids and Teenagers — sourced verbatim from the developer's own official press kit.
  • Steam Overwhelmingly Positive: 96% of 7,557 user reviews positive. iOS App Store: 12,000 ratings, 4.9 / 5 average. The user-side spread holds across two stores.
  • No timer, no fail state, no death, no consumable currency. Engadget (Jessica Conditt): "slow paced, no pressure, and a lot of things to do that will wait for you" — said the year before launch and verified by every later critic.
  • Mouth-made sound design — 2000+ vocalisations per the Steam listing, 960+ from Martin Kvale alone per the developer's press kit. Every tap triggers a sound. The headphones-on case is the calmest puzzle audio on the kids shelf.
  • Distinctive hand-drawn aesthetic. Vice (Cameron Kunzelman): "an unbelievably large black and white canvas, and on that canvas are hundreds (thousands?) of little objects, animals, and people."
  • Single-purchase price model: $4.99 on iOS, $14.99 on Steam, included in Apple Arcade as "Hidden Folks+" since 28 January 2022. No subscription pressure on the iOS / Steam paths.
  • Critical chorus on the charm. TouchArcade (5/5, via Metacritic): "play Hidden Folks. It's just so charming and fun to tap around in this world that feels alive." Hardcore Gamer: "the hefty amount of charm it has in even the smallest individual."
  • Wide platform footprint — iOS, iPadOS, macOS, tvOS, Windows, Linux, Android, Nintendo Switch, Apple Arcade. The same game on every shelf the household already owns. Per Wikipedia canonical record dates.
  • Real user voice across the rating spread. App Store 5★ (ghgdhnfjkg): "very satisfying game for not only me but my 7 year old daughter." Long-term update voice (zyiathlete): "I always feel like a kid when I play this game."
Watch Out
  • CONTRARIAN: tap-to-reveal logic gates half the puzzle. App Store 2★ (Verbalbee): "many of the hidden objects/people are hidden out of view until its location is interacted with by touching the screen… completely obscured behind a door, bush, rock."
  • Mouth-made sound design is the love-it-or-leave-it seam. Digitally Downloaded Switch (Matt S, 2.5/5): "I had to shut this game's sound off entirely." "The deliberately amateur approach strips a lot of the personality out of the scenes."
  • Critical aggregate is softer than the iOS-only sample. OpenCritic: Top Critic Average 73, "Fair" tier, 64% of critics recommend, 12 critics. The Switch port pulled the average down vs the iOS Metacritic 83 / 8 critics.
  • Common Sense Media: "folk story hidden-object game is repetitive yet charming." The "repetitive" half of the headline is the honest seam — once a kid solves the loop's logic, the 32 scenes scale length but not surface.
  • Riddle-strip text gates the search task on short-text English literacy. The 22-language localization (per Apple App Store) helps, but pre-readers need a co-piloting adult to read the clue aloud — Common Sense Media floor is 8+ for that reason.
Skills Developed

What your kid is actually practising

Spatial reasoning

Two-axis pan over a canvas larger than the screen. The kid learns to map "where I have searched" against "where I have not", to remember the position of an interactable that revealed something interesting earlier, and to triangulate against the riddle's spatial hints ("the boy by the boat", "the cat under the awning").

Literacy

The riddle strip at the top of every scene is short-text English (with 21 other localizations on iOS per the App Store listing). Pre-readers need an adult to read the clue aloud, but the search loop reinforces noun-vocabulary in 22 languages once the clue is read — "tent", "bush", "crocodile", "tractor".

Pattern recognition

Targets are visual variations on a theme — find the one boy in red among twenty boys in grey, the one cow facing left, the one apple still on the tree. This is the same skill *Where's Wally* trains, transposed into a digital interactive surface. Common Sense Media: "challenges people to test skills of observation, use critical thinking to figure out solutions."

Emotional regulation

No fail state. No timer. No score countdown. The kid self-regulates session length because nothing is urgent and the scene state persists across put-downs. Engadget (Conditt): "slow paced, no pressure, and a lot of things to do that will wait for you." — the calmest puzzle pacing on the shelf.

Attention

The whole loop is sustained visual + auditory attention on a stationary scene. The kid scans a 1-2 megapixel hand-drawn canvas for 6-12 targets, holds the riddle text in working memory, and filters out the 90% of pixels that are not the target. Vice (Kunzelman): "an object that wants me to sink my time and my energy into it."

Screen Time

A healthy way to play it

20
minutes

About 20 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
App Store Best price
iOS / iPadOS
iOS / iPadOS$4.99Buy →
Steam
PC / Mac
PC / Mac$4.99Buy →
Web
Browser
Browser$4.99Buy →

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Community

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