970×90 LEADERBOARD
Top of page
ReviewAges 4-8Co-opPartyPuzzlePhysicsCouch Co-op

Moving Out — Overcooked’s coordinated chaos for the whole house, with an Assist Mode a four-year-old can finish

SMG Studio / Team17, 2020. Up to 4-player couch co-op physics-moving party. ESRB E, $24.99, no IAP/ads/online strangers. Seam: "all ages" leans entirely on Assist Mode — base difficulty walls young kids; couch-only, no online co-op.

SMG Studio, Devm Games (Team17)nintendo-switch · playstation · xbox · Windows
77
Moving Out takes Overcooked's coordinated chaos out of the kitchen and into the whole house — but…

SMG Studio + Devm Games, published by Team17, 2020 (Switch, PS4, Xbox One, PC). A physics-based couch co-op "moving simulator" for up to four players: haul furniture out of houses into a truck against a timer while the physics fights you. ESRB E (Mild Cartoon Violence), $24.99 one-time — no IAP, no ads, couch-only (no online strangers). The hook for a 2–8 audience is its much-praised Assist Mode (add time, lighter objects, skip levels, no penalty), built by the studio so younger kids don’t "hand the controller over to daddy." OpenCritic "Strong" (77). Seams: the all-ages fit depends on Assist Mode being on, and the original has no online co-op.

Where to buy →
Moving Out — Overcooked’s coordinated chaos for the whole house, with an Assist Mode a four-year-old can finish app icon
The Score

How we got to 77

Fun
82
Learning
60
Safety
90
Value
80

The Play Score is a weighted average: Fun ×0.25, Learning ×0.3, Safety ×0.25, Value ×0.2. Anything below 60 on Safety caps the total at 70.

Split Verdict

What parents wrote vs. what their kids did

Quotes are sourced from public App Store, Google Play, and Reddit reviews captured during research. Reviewer handles shown verbatim where the platform makes them public; we never invent quotes or named children.

Sentiment across 8 parent reviews cited
63%
24%
13%
Positive Mixed Negative
The Bottom Line

What's good, what's not

+ Worth It
  • Best-in-class Assist Mode (add time, lighter objects, vanish-on-delivery, skip a level — no penalty). Nintendo Life: it "frankly shames most games’ attempts at the same." Built so younger kids stop handing the controller "over to daddy."
  • Couch co-op chaos that lands. IGN (8/10): "Often tense and frequently hysterical, Moving Out is a must-play for fans of same-screen multiplayer games." Nintendo Life: "hard to imagine it failing to raise a smile."
  • The relaxed entry to the Overcooked genre. A Steam reviewer: "This is like a way more relaxed and chill Overcooked" — exactly the register a younger table wants vs. the kitchen game’s panic.
  • Parents already play it with kids across the Assist-Mode range. Steam: "Love to play with my kids. The assist mode makes it simple to find a difficulty that works for all of us"; another plays it with a 10-year-old for "teamwork... a reward unto itself."
  • Clean safety on the right axis: $24.99 one-time, no IAP, no ads, and couch-only — no online strangers, chat, or lobby. ESRB E for Everyone, Mild Cartoon Violence (a boss attack ends in a "puff of smoke," no blood or gore). OpenCritic "Strong" (77).
  • Real spatial-reasoning practice under the slapstick: every awkward sofa is a fit-it-through-the-door puzzle. Steam: "L shaped couches are tricky to manoeuvre through doors/windows... if you don’t figure out how to PIVOT."
  • Genuinely cooperative — it runs on talking, not reflexes alone. Steam: "Great co-op fun... Everything in this game comes down to communication." Good turn-taking and shared-goal practice for a sibling pair.
  • Accessibility designed without shame or penalty. Can I Play That: "You really can play the game however you need to and not be shamed or penalized. You can just play it and have fun." Achievements stay on in Assist Mode.
  • Plays solo if needed. Steam (solo player): "Cutesy environments, challenging levels and stress-free button smashing gameplay. Playing solo is manageble thanks to Assist mode" — though it’s clearly built for two-plus.
Watch Out
  • Contrarian: the "appropriate for all ages" badge leans entirely on Assist Mode. At base difficulty the timers and unwieldy physics wall young kids — Steam: "frustrating if you’re upset." With two strong players, Nintendo Life finds it "entirely too breezy."
  • No native online co-op in the original — it’s couch-only (Remote Play aside), which review-bombed it. Top negative Steam review: "a game... designed for co-op play, but doesn’t have online co-op available is just dumb nowadays." Online lives in the 2023 sequel.
  • The co-op can be shallow with two strong players. Nintendo Life cons: "Requires very little real co-operation" and "Perhaps TOO breezy" — the challenge is in the solo/young-player direction, not the teamwork.
  • It is not a curriculum game and makes no such claim — the learning (spatial fit, communication, planning) is incidental to the slapstick. Read it as a family party game with real skills baked in, not an educational app.
  • Finite once cleared: ~30 main levels plus arcade and DLC, then replay is "beat your gold times," not an endless sandbox. Fine for a buy-once couch game; not a Toca-style forever world.
Skills Developed

What your kid is actually practising

Spatial reasoning

The core verb is fitting awkward, oversized objects through doors, windows and truck ramps in real time — orient, tilt, PIVOT. Steam reviewer: "L shaped couches are tricky to manoeuvre through doors/windows ect... if you don’t figure out how to PIVOT." Constant mental rotation under time pressure.

Social play

Built for shared-screen teamwork: two-to-four players negotiate who carries what, when to lift together, which exit to use. Steam: "Everything in this game comes down to communication." Strong turn-taking and shared-goal practice for siblings or a parent-child pair.

Problem solving

Each level is a routing puzzle — what to grab first, lift vs. throw, which path to the truck before the timer ends. IGN frames the chaos as "coordinated," not random: the fun is in finding the plan together.

Emotional regulation

Double-edged: Assist Mode removes penalty and lets a struggling kid skip a wall (Can I Play That: "play... however you need to and not be shamed or penalized"), but at base difficulty the timer and physics genuinely frustrate — Steam: "frustrating if you’re upset." A frustration-tolerance workout only when Assist Mode is tuned to the child.

Executive function

Working memory and planning under a clock: holding the level layout, the remaining objects, and your partner’s position while the gold-medal threshold ticks down. Nintendo Life notes the time-limit thresholds drive the difficulty — Assist Mode can relax them for younger players.

Screen Time

A healthy way to play it

25
minutes

About 25 minutes per session

Saves anywherePause-friendly
Price Watch

Where to buy — and where it's actually cheapest

StorePlatformPrice
N
Nintendo eShop
Switch
Switch$24.99Buy →
Steam
PC / Mac
PC / Mac$24.99Buy →
Web
Browser
Browser$24.99Buy →

Some store links are affiliate. We earn a small commission — never enough to sway a review.

Community

What other parents are saying

/ 5
0 parent ratings
5★
0
4★
0
3★
0
2★
0
1★
0
Comments are reviewed by our editors before publishing. We do this because this is a kids' content site — keeping the bar high protects the conversation.
Loading comments…