Robot Turtles — Kickstarter's most-backed board game: the kid writes pseudo-code, the parent is the CPU
The sequencing practice is real. The "programming" practice is one shelf over. Dan Shapiro's 13,765-backer Kickstarter from 2013 — still the most-backed board game in the platform's history. $30 once, no screen, no IAP, ages 4+.
Robot Turtles by Dan Shapiro (Seattle software entrepreneur), published by ThinkFun (Ravensburger). Released after the 2013 Kickstarter campaign that closed as the most-backed board game in Kickstarter history (13,765 backers, $631,230 raised). Ages 4+, 2–5 players, ~15 minute sessions. The kid programs a turtle by laying Forward / Left / Right (and later Function Frog + Laser) cards; an adult moves the wooden turtle through the cards in order. The Bug Card lets the kid undo a move — the no-fail-state debugging affordance. ThinkFun markets it as teaching "programming basics amid silly family fun"; the actual practice the kid does is sequencing, order-revision, and pre-debugging, with the adult as interpreter (the design's cardinal rule).